Reinforcement Learning in Gaming Full Syllabus
Module 1: Introduction to Reinforcement Learning (RL)
- What is Reinforcement Learning?
- How RL differs from Supervised & Unsupervised Learning
- Core concepts: Agent, Environment, Reward, State, Action, Policy
- The reward hypothesis in gaming
- Real-world RL in gaming: AlphaGo, OpenAI Five, DeepMind’s Atari agents
Module 2: The RL Framework (Markov Decision Processes)
- Markov Decision Process (MDP) Basics
- States, Actions, Transitions, Rewards
- Discount Factor (γ) & Future Rewards
- Episodic vs Continuous tasks
- Modeling games as MDPs
Module 3: Classic RL Algorithms
- Q-Learning
- SARSA (State-Action-Reward-State-Action)
- ε-Greedy Policy & Exploration vs Exploitation
- Gridworld & Maze Games with Classic Q-learning
- Implementing simple agents using Python & Gym
Module 4: OpenAI Gym & RL Environments
- Introduction to OpenAI Gym
- Installing and using Gym
- Understanding Gym Environments (CartPole, FrozenLake, Atari)
- Creating custom game environments for RL
- Visualizing agent performance
Module 5: Deep Reinforcement Learning (DRL)
- Why Deep Learning in RL?
- Deep Q-Networks (DQN)
- Neural Network as Q-function approximator
- Experience Replay & Target Networks
- Training an agent to play Pong, Breakout, etc.
Module 6: Policy-Based Methods
- Introduction to Policy Gradient Algorithms
- REINFORCE Algorithm
- Advantage Actor-Critic (A2C)
- Proximal Policy Optimization (PPO)
- Implementing policy-based agents using PyTorch or TensorFlow
Module 7: Advanced Game AI Techniques
- Multi-agent reinforcement learning
- Hierarchical RL for complex games
- Reward shaping & curriculum learning
- Sim2Real: Training in simulation, deploying in real game
- Combining rules + RL (Hybrid systems)
Module 8: Integrating RL into Game Engines
- Unity ML-Agents Toolkit
- Training in Unity with PPO / DQN
- RL in Unreal Engine with AIRL / DeepMind Lab
- C# vs Python interfaces
- Using RL for NPC movement, combat, and pathfinding
Module 9: RL for Open-World & Multiplayer Games
- Partial observability (POMDPs)
- Persistent world learning
- Dealing with non-stationary environments
- Cooperative & Competitive Multi-agent systems (e.g., hide-and-seek bots)
- Cross-agent communication strategies
Module 10: Evaluation, Tuning & Safety
- Metrics for agent performance
- Hyperparameter tuning strategies
- Debugging & interpreting agent behavior
- Avoiding overfitting & reward hacking
- Ethical concerns & agent safety
Module 11: Cutting-Edge Topics
- DeepMind’s MuZero & Model-based RL
- AlphaStar (StarCraft 2 AI)
- RLHF (Reinforcement Learning from Human Feedback)
- Self-play & Curriculum-based progression
- Using Transformers in RL
Capstone Projects
- Train an RL agent to play a custom 2D platformer
- Build a Unity ML-agent that learns to avoid enemies and collect coins
- Implement a multi-agent hide-and-seek game using PPO
- Train an NPC to learn dialogue-based strategy (RL + NLP)
- Build a DQN bot for a turn-based RPG battle system
