Generative Dialogue Systems for Games Full Syllabus
Module 1: Foundations of Game Dialogue Systems
- Role of dialogue in player immersion
- Static vs dynamic vs generative dialogue
- Dialogue systems in narrative games (e.g., Disco Elysium, Fallout, Cyberpunk)
- Challenges in game conversations
- Ethical considerations in AI dialogue
Module 2: Basics of NLP & Generative AI
- Natural Language Processing 101
- From rule-based to deep learning approaches
- Introduction to Transformers & LLMs (GPT, Claude, LLaMA, etc.)
- How GPT-like models generate text
- Prompting basics (zero-shot, few-shot, fine-tuning vs RAG)
Module 3: Dialogue System Architectures
- Finite State Dialogue Machines (FSDMs)
- Decision trees & branching dialogues
- Intent recognition & slot filling (traditional NLP)
- Generative vs retrieval-based systems
- Hybrid architectures (rules + LLM)
Module 4: Designing Effective Prompts
- Prompt engineering for game scenarios
- Maintaining tone, lore, and personality
- Using system prompts and role prompts
- In-context memory: simulating NPC memory
- Emotion, mood, and randomness control
Module 5: Context Handling & Memory
- Context windows in GPT models
- Memory tokens & embeddings
- LangChain-style memory handling
- Dialogue history management
- World-state integration with memory
Module 6: NPC Personalities & Dynamic Traits
- Defining personalities via prompt
- Emotion simulation (sad, angry, scared, joyful NPCs)
- Reactive dialogue (based on player action)
- Persistent personality evolution
- Memory: “last time you visited me…”
Module 7: Integrating LLMs with Game Engines
- Unity + OpenAI API (C# & Python bridge)
- Unreal Engine + GPT (Blueprints or Python plugin)
- Using Convai / Inworld AI SDKs
- Node.js backend to manage dialogue APIs
- Offline LLMs (LLaMA, Mistral) for privacy-based games
Module 8: Advanced Dialogue Use-Cases
- Quest dialogue generation
- NPCs generating side stories
- Procedural narrative generation
- In-game negotiation or bartering systems
- Voice + dialogue integration (TTS + LLM)
Module 9: Text-to-Speech & Voice Integration
- Using ElevenLabs, Coqui, or Replica Studios
- Voice cloning for unique NPCs
- Real-time audio generation from LLM output
- Emotion-infused speech synthesis
- Latency optimization tips
Module 10: Dialogue Evaluation & Testing
- Evaluating quality of generative dialogue
- Consistency, lore alignment, tone checking
- Automating tests with AI-assisted tools
- Managing hallucinations or lore-breaks
- Logging and feedback loops
Module 11: Safety, Censorship & Player Control
- Profanity filtering & tone moderation
- Avoiding unwanted outputs (safety prompts)
- Bias, ethics, and transparency
- Player feedback control (mute, redirect NPCs)
- ESRB ratings impact & compliance
Module 12: Multiplayer & Persistent Worlds
- NPCs remembering different players
- Server-side context management
- Dialogue syncing across players
- Persistent AI personalities (MMORPGs / Metaverse)
- AI agents in social spaces (VRChat, Roblox)
