Procedural Content Generation with AI Full Syllabus
Module 1: Introduction to Procedural Content Generation (PCG)
- What is Procedural Content Generation?
- History & evolution of PCG in games, art, and simulations
- Procedural vs manually created content
- Role of AI in enhancing PCG
Module 2: Foundations of PCG Techniques
- Rule-based generation (tile sets, grammars)
- Noise functions (Perlin, Simplex, Value)
- Fractals and L-systems
- Random vs pseudo-random generation
- Deterministic vs non-deterministic generation
Module 3: AI in PCG – Techniques & Models
- Neural networks in PCG
- Evolutionary algorithms (genetic algorithms, NEAT)
- Reinforcement Learning for dynamic content
- GANs (Generative Adversarial Networks) for visuals
- Transformers & LLMs for narrative/content generation
Module 4: Procedural Level Design
- Algorithms for dungeon generation (BSP trees, cellular automata)
- 2D & 3D terrain generation using noise + AI
- Platformer/roguelike layout generation
- Ensuring playability, challenge scaling using AI
Module 5: Procedural Art and Visual Assets
- AI image generators (DALL·E, Midjourney, Stable Diffusion) for textures, tiles, patterns
- Style transfer and AI upscaling
- Procedural material generation (using Substance Designer, Blender + AI)
- Infinite texture + variation generation using latent diffusion models
Module 6: Storytelling & Dialogue Generation
- Generating quest lines, branching narratives with GPT/LLMs
- World lore, backstories using AI (Chain-of-thought prompting)
- NPC dialogues and behavior trees using AI
- Consistency & memory in long-term storytelling
Module 7: Object and Asset Generation
- Procedural generation of:
- Weapons
- Vehicles
- Buildings
- Enemies / Creatures
- Parameterized design: how sliders & AI combine for variations
- Using AI to create asset metadata (rarity, power, traits)
Module 8: Environments and Ecosystems
- Biome generation using climate simulation + ML
- Procedural flora and fauna
- AI-based environmental storytelling (ruins, camps, trails)
- Weather + lighting systems powered by procedural logic
Module 9: AI-Driven Testing & Optimization
- Using AI to test generated content:
- Pathfinding, logic testing, player feedback simulation
- Detecting dead-ends, unbalanced levels, visual glitches
- Auto-balancing difficulty using reinforcement learning
- QA automation using PCG + AI agents
Module 10: Toolchain Integration & Automation
- Integration with:
- Unity (C#, Procedural Toolkit, Gaia, etc.)
- Unreal Engine (Blueprints + Python AI tools)
- Blender + Python + AI APIs
- Real-time generation in runtime environments
- Saving and reusing AI-generated content structures
